Search Issue Tracker
Fixed in 2018.2.X
Fixed in 2017.3.X, 2018.1.X
Votes
0
Found in
2017.3.0f2
Issue ID
977003
Regression
No
PackedMemorySnapshot: Unable to resolve typeDescription of GCHandle.target
Reproduction steps:
1. Download user's attached project and open in Unity
2. Open scene "Scene"
3. Open BugReport -> Open TestCode Window
4. Click Capture Memory 'Editor'
Expected: No errors in console
Actual: Errors in console (view picture)
Reproduced on: 2017.3.0a6; 2017.3.0p1; 2018.1.0b1
Note:
These are error messages from the provided test case and not Unity error messages.
Some GCHandle's cannot be used to resolve the type. With pretty much every restart of the Unity editor, the fail-reason for that is different. Sometimes it outputs "Cannot find memory section of vtableClassPointer", sometimes it outputs "pointer is NULL".
Memory Snapshots introduced only from 2017.3.0a6.
Fixed in: 2018.1.0b9, 2018.2.0a1
Comments (2)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Package documentation link in Package manager leads to the deprecated page
- [Usability] No setup script for Render Pipeline Assets for the proper URP Sample usage
- csc.rsp -additionalfile files are not treated as dependencies and are not reloaded when the file contents change
- Error ‘cannot use casts on l-values’ when a variable is assigned inside a second-level nested if statement before being used in a conversion
- "You cannot save to an invalid folder" warning dialog box is shown when canceling Tile Palette creation
lukaszunity
Jan 04, 2018 07:48
This is a bug in Mono where it has a few GC handles that point to invalid objects and they should removed from the list of GC handles. The the invalid GC handles can be ignored for now, as they have no affect on the captured snapshot.