Search Issue Tracker
By Design
Votes
0
Found in
2018.4
2019.3
2019.3.13f1
2020.1
2020.2
Issue ID
1253630
Regression
No
Instantiating UI GameObjects from an Asset Bundle with WeakReference results in errors
How to reproduce:
1. Open submitted project (WeakReferenceTest.zip)
2. Open the Test Scene
3. Enter Play Mode
4. Click the 'test WeakReference' button
Expected result: no warnings or errors are thrown in the Console window
Actual result: multiple warnings and errors are thrown in the Console window
Reproducible with: 2018.4.23f1, 2019.4.0f1, 2020.1.0b12, 2020.2.0a14
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Objects near the screen edge are not culled when using GPU Occlusion Culling
- InvalidCastException is thrown when hovering over a Tilemap with a saved Random Brush pick containing empty cells
- [VisionOS] Animating a material property results in artifacts when the app mode is set to RealityKit and shader modifies the Vertex Shader
- "DirectoryNotFoundException" is thrown and Shader Graph does not open when opening a .shadegraph from a long path
- "Undo: Already found nextRootTransform, but with different state cached" error thrown when undoing changes made to the Hierarchy using a script
Resolution Note:
Unity currently does not support the use of weak references with loaded assets. We may add support for this usage in the future, but please avoid it for the time being.