Search Issue Tracker
Fixed in 12.0.0
Fixed in 10.4.0, 12.x
Votes
1
Found in [Package]
7.3.1
Issue ID
1249076
Regression
No
Cinemachine Pixel Perfect camera extension causes the orthogonal size to jump to 1 when the scene is loaded
Reproduction steps:
1. Open the attached project ("case_1249076-PixelPerfectCameraSize.zip")
2. Open the repro scene ("Sandbox")
3. Select "Core/Main Camera" object in the Hierarchy
4. Inspect that Projection Size is set to 14
5. Enter Play Mode
Expected result: Camera Size remains constant (14)
Actual result: Camera Size becomes 1 for a brief moment, thus zooming to the player
Reproducible with: 2019.4.0f1, 2020.1.0b12, 2020.2.0a14
Couldn't test with 2018.4 (project errors after downgrade)
Reproducible with package versions: 2.4.0, 2.6.0-preview.5
Note: Disabling Pixel Perfect Camera component on the main camera or CinemaMachine Pixel Perfect component on the "2D Follow Camera" fixes the issue
Comments (1)
-
sballew7
Oct 15, 2020 08:27
Any update on this? This seems similar to my experience.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Terrain Tree cast Realtime and Baked shadows simultaneously when "Mixed" Light mode and "Subtractive" Baked Illumination is used in Edit mode
- OnPostprocessAllAssets() is not called for a modified Prefab when another Asset is set Dirty in the same callback
- [Android] UIToolkit ClickEvent is fired when the device is rotated
- Compilation errors occur when "uintBitsToFloat(int)" gets used in OpenGLES
- User Reporting does not send reports when Managed Stripping Level is set to Low or higher
Resolution Note (fix version 12.0.0):
A fix for this issue is available on Universal RP package 12.0.0 and above with Unity 2021.2.0a9
Resolution Note (fix version 10.4.0):
A fix for this issue is available on Universal RP package 10.4.0 and above on Unity 2020.3.3f1 and above