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Fixed in 12.0.0

Fixed in 10.4.0, 12.x



Found in [Package]


Issue ID




Cinemachine Pixel Perfect camera extension causes the orthogonal size to jump to 1 when the scene is loaded

Package: Scriptable Render Pipeline Universal


Reproduction steps:
1. Open the attached project ("")
2. Open the repro scene ("Sandbox")
3. Select "Core/Main Camera" object in the Hierarchy
4. Inspect that Projection Size is set to 14
5. Enter Play Mode

Expected result: Camera Size remains constant (14)
Actual result: Camera Size becomes 1 for a brief moment, thus zooming to the player

Reproducible with: 2019.4.0f1, 2020.1.0b12, 2020.2.0a14
Couldn't test with 2018.4 (project errors after downgrade)
Reproducible with package versions: 2.4.0, 2.6.0-preview.5

Note: Disabling Pixel Perfect Camera component on the main camera or CinemaMachine Pixel Perfect component on the "2D Follow Camera" fixes the issue

  1. Resolution Note (fix version 12.0.0):

    A fix for this issue is available on Universal RP package 12.0.0 and above with Unity 2021.2.0a9

  2. Resolution Note (fix version 10.4.0):

    A fix for this issue is available on Universal RP package 10.4.0 and above on Unity 2020.3.3f1 and above

Comments (1)

  1. sballew7

    Oct 15, 2020 08:27

    Any update on this? This seems similar to my experience.

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