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When scaling camera view which was created by using "Handles.DrawCamera"...
Steps to reproduce: 1. Open attached project 2. Go to Window -> Test Window 3. Start play mode 4. Select "Main Camera" gameObject in... Read more
Error message stays after correct info is entered
Repro: 1. Make sure user is not signed in to the Editor 2. Delete Editor.log and license file 3. Launch Editor 4. Observe that user ... Read more
Animations glitching out and getting garbled when sharedassets0 get abov...
To reproduce: 1) Open attached project and 'empty' scene 2) Select the model in scene ( VeilFixed (1) ) 3) Set animator in it either... Read more
References are removed from prefab when rebuilding library > changing pl...
Reproduction steps: 1. Download the attached project. 2. Delete the Library folder. 3. Open the project. 4. Open "Assets/Resources/p... Read more
[iOS] Input.touchPressureSupported returns 'false' on Force Touch enable...
Input.touchPressureSupported returns 'false' on Force Touch enabled devices the first time an app is launched. Launching the app for... Read more
Not able to copy email address from the error message
Repro: 1. Launch Editor 2. Enter invalid, e.g. expired serial key 3. Observe error message - user is advised to contact support 4. T... Read more
Improve error message when license server is in the maintenance mode
Repro: 1. Set license server to the maintenance mode 2. Launch editor 3. Attempt to activate new license 4. Observe that user is pre... Read more
Alignment - Help and FAQ links on Manage license window
Repro: 1. Launch editor 2. Go to Unity > Manage License 3. Click on Manual Activation 4. Observe Help and FAQ links are not aligned ... Read more
Canvas.ForceUpdateCanvases() doesn't update canvas before Camera.Render(...
Steps to reproduce: 1. Open attached project 2. Open scene "Scene" 3. In project tab click on "New Render Texture" and make sure th... Read more
Input.GetKey(Keycode.LeftAlt) doesn't return true when left alt is press...
Steps to reproduce: 1. Open attached project 2. Create an empty gameObject in the Hierarchy 3. Attach "LeftAltBehavior" script to it... Read more
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