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Fixed in 2020.1.X

Fixed in 2019.3.X



Found in



Issue ID




[Metal][RealtimeGI] Baked albedo colors are different from the shaded colors after baking GI



Steps to repro:
1. Open the attached project and 'VertexPaint_Playground' scene on OSX with Metal API;
2. In the lighting window press 'Generate Lighting' button;
3. After the baking is done in the top left corner of the Scene view expand the dropdown list and choose 'Albedo' option under the 'Realtime Global Illumination' section.

Actual result:
The Albedo color is different from the Shaded view
Regression introduced in version 2019.2.0b1.

Expected result:
The Albedo color is the same with the Shaded view. See attached screenshots.

- Reproducible in 2020.1.0a4, 2019.3.0b3, 2019.2.5f1, 2019.2.0b1;
- Not reproducible in 2019.2.0a14, 2019.1.14f1;
- Reproducible only on OSX with Metal API, not reproducible on OpenGLCore;
- Reproducible only with the Realtime GI, not reproducible with baked or mixed GI;
- Not reproducible on Windows.

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