Search Issue Tracker
Fixed in 5.0.2
Votes
0
Found in
5.0.0b14
Issue ID
651470
Regression
No
[Baking] Lightmap fails to generate for a scene that is not saved
Steps to repro:
1. Create a new project and a scene
2. Add some basic GO
3. Mark them static
4. Let it bake
5. Uncheck 'Continious baking'
6. Press play - observe that no shadows are displayed, the scene is completely white
7. Save the scene
8. Rebake the lightmap
9. Observe errors:
Error adding system: Failed to allocate system.
EnlightenRuntimeManager::Update - Failed to update manager.
Lightmapped renderer has no UV mesh!
Reproduction steps on video: http://screencast.com/t/Orftqj8exaF
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Audio sound is lower in the Player compared to the native music player
- Feet slide and misalign when playing retargeted animations
- IndexOutOfRangeException is thrown in NativePassCompiler when a graphics buffer is used in more than 5 render passes
- "Undo Stack Overflow" error is thrown, and Undo History is deleted when multiselected GameObjects are reparented to their GrandParents
- SearchColumn of type "ObjectReference" does not get refreshed for the custom SearchProvider when lighting generation finishes
Add comment