Search Issue Tracker
Fixed in 5.0.X
Votes
0
Found in
5.0.0b14
Issue ID
651434
Regression
Yes
[Joints] Physics "explode" on contact when creating joints to a rigidbody in runtime
Steps to repro:
- Open the attached project and run the scene
Boxes on left have pre-created joints, boxes on right will have joints created in the first fixedupdate, but end result after the first fixedupdate is that both groups have the same joints.
Boxes on left work fine, boxes on right will "explode".
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
Add comment