Search Issue Tracker
Fixed in 2017.1.0f3
Votes
0
Found in
5.5.2f1
Issue ID
895502
Regression
Yes
Unity crashes when multiple joints are created inside the collider with script
Unity crashes when there are multiple game objects with colliders and joints being instantiated in the same place. These game objects' colliders must intersect with another collider already in the scene. Game objects must have two Fixed Joint components, one of them being with connectedBody set to existing RigidBody and other one to null.
Reproduction steps:
1. Open attached project
2. Open scene "base" if it's not already opened
3. Enter play mode
Expected: play mode starts
Actual: Unity crashes
Reproduced on: 5.5.0a6, 5.5.2f1, 5.5.2p4, 5.6.0f3, 2017.1.0a2
Not reproduced on: 5.5.0a5, 2017.1.0a3
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Typos in High Definition 3D sample tutorials
- “Handles.Repaint called outside an editor OnGUI" error is thrown in the Console when creating a new Tile Palette from the Tile Palette Overlay in Scene view
- Shader Graph window icon is blurry and low quality when the Shader Graph is created using the Universal 2D template
- “Export HDRP Sky to Image” command error message does not indicate that Game view must be visible
- Adaptive Performance Settings Framerate field doesn't display the "supported without VSync" warning, when the field is collapsed in Build Profiles
Add comment