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Fixed in 2017.1.0f3
Votes
0
Found in
5.5.2f1
Issue ID
895502
Regression
Yes
Unity crashes when multiple joints are created inside the collider with script
Unity crashes when there are multiple game objects with colliders and joints being instantiated in the same place. These game objects' colliders must intersect with another collider already in the scene. Game objects must have two Fixed Joint components, one of them being with connectedBody set to existing RigidBody and other one to null.
Reproduction steps:
1. Open attached project
2. Open scene "base" if it's not already opened
3. Enter play mode
Expected: play mode starts
Actual: Unity crashes
Reproduced on: 5.5.0a6, 5.5.2f1, 5.5.2p4, 5.6.0f3, 2017.1.0a2
Not reproduced on: 5.5.0a5, 2017.1.0a3
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