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0
votes
Fixed
0
votes
Won't Fix

[Video] QuickTime Crash : On Video importing using Legacy "MovieTexture"...

Video

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Jul 11, 2015

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Version/s: 5.1.1f1

On importing video using "movieTexture" importer (which was imported successfully with new "VideoClip" importer) ,either Unity stops... Read more

0
votes
Fixed

[UnityYAMLMerge] UnityYAMLMerge crashes git mergetool

Collab

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Jul 14, 2015

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Version/s: 5.1.1p2

1. What happenedI tried to merge a scene using UnityYAMLMerge set up in git as per http://docs.unity3d.com/Manual/SmartMerge.html an... Read more

0
votes
By Design

Child count doesn't decrease when Destroying them with a script

Scripting

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Sep 06, 2015

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Version/s: 5.1.2f1

Reproduction steps: 1. Open "Minimalrepro.zip" project2. Enter Play mode3. Look at the output in the Console window Expected Result:... Read more

0
votes
Duplicate

[Terrain] Editor crashes on removing speed tree asset file used by terrain

Terrain

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Dec 16, 2015

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Version/s: 5.2.3f1, 2017.2.0f3

Steps to Repo:1. Right-click > 3D Object > Terrain2. Terrain Component > Paint Trees > Edit Trees > Add Tree3. Delete... Read more

0
votes
Fixed

Tanks Tutorial requires "Axis" to be set again.

Themes

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Jan 04, 2016

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Version/s: 2018.1.0a4, 2018.1.0b4

This is still happening in 2018.1.0a5 Repo1. Open 2018.1.0a52. Head to the Asset Store and download Tanks! Example project3. Run the... Read more

0
votes
Won't Fix

When selecting a parent and child object and re-parenting them, the init...

Scene Hierarchy

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Feb 09, 2016

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Version/s: 5.4.0b5

When selecting a parent and child object and re-parenting them, the initial hierarchy is lost. A parent and child objects were selec... Read more

0
votes
Fixed

[UnityYAMLMerge] UnityYAMLMerge crash

Collab

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Mar 07, 2016

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Version/s: 5.3.3f1

Read more

0
votes
Postponed

[NavMeshLink] Agent fails to "climb" onto non-point-to-point NavMeshLink

AI Navigation

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Jun 13, 2016

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Version/s: 5.5.0a1

Steps to reproduce: 1. Open attached project2. Open scene "Assets/Scene/1_multiple_agent_sizes"3. In hierarchy, select "GameObject (... Read more

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