Search Issue Tracker
Won't Fix
Votes
0
Found in
2018.2.0b4
Issue ID
1038919
Regression
No
Adding 65 onClick events to multiple UI buttons throws NullRef exceptions and breaks the rendering of the events
To reproduce:
1. Open the project, attached by the tester (tooManyEvents.zip)
2. Open the "SampleScene" scene
3. Select both button objects under Canvas
4. Add one more onClick event to the existing ones (there are 64 already)
5. Observe the console and broken rendering of the events in the Inspector
Expected: no exceptions are thrown and the rendering doesn't break
Reproduced in 2017.3.2f1, 2017.4.3f1, 2018.1.1f1, 2018.2.0b4, 2018.3.0a1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Label” name in Sprite Library Editor window lacks character limit causing long names go under the Object Field
- Preview image (screenshot) is not available after capturing snapshot in Memory Profiler
- Crash on UNITY_FT_Stream_ReadAt when changing TMPro properties after unloading an AssetBundle
- Particles spawn at the same position when using raw byte address buffer in VFX Graph
- Decal Shader Graph - Custom vertex interpolators are always 0
Resolution Note (2018.3.X):
low priority and minor or cosmetic issues. likely won't fix.