Search Issue Tracker
Won't Fix
Votes
0
Found in
2018.2.0b4
Issue ID
1038919
Regression
No
Adding 65 onClick events to multiple UI buttons throws NullRef exceptions and breaks the rendering of the events
To reproduce:
1. Open the project, attached by the tester (tooManyEvents.zip)
2. Open the "SampleScene" scene
3. Select both button objects under Canvas
4. Add one more onClick event to the existing ones (there are 64 already)
5. Observe the console and broken rendering of the events in the Inspector
Expected: no exceptions are thrown and the rendering doesn't break
Reproduced in 2017.3.2f1, 2017.4.3f1, 2018.1.1f1, 2018.2.0b4, 2018.3.0a1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [HDRP] HDAdditionalLightData.RequestSubShadowMapRendering on directional lights breaks cascade shadows rendering
- Memory leaks when Instantiating Objects with SerializeReference
- Currently selected Action Map switches to the first Action Map in the list and it's first Action when editing the Binding Path of a newly created Action
- "F" default focusing Unity shortcut zooms out when the first time focusing the GameObject
- DropdownField options added with PointerDownEvent are not shown when clicking the DropddownField for the first time
Resolution Note (2018.3.X):
low priority and minor or cosmetic issues. likely won't fix.