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HDRP Terrain details are not lit correctly when Light Layers are enabled
How to reproduce: 1. Open the attached project (HDRP_Terrain_LightLayer_Bug.zip) 2. Open scene OutdoorsScene 3. Go to Edit -> Projec... Read more
[TMP] Unicode characters are not applied when setting text from prefab t...
How to reproduce: 1. Download the attached project "1400008.zip" 2. Open "SampleScene" Scene 3. Enter Play mode Expected result: Th... Read more
[IL2CPP][Android] MarshalDirectiveException error when using Microsoft o...
Reproduction steps: 1. Open the attached project "ONNXRuntimeBug.zip" 2. Go to Player Settings and set the "Scripting Backend" to "I... Read more
SpriteAtlasManager.atlasRequested is not listened to when entering Play ...
Reproduction steps: 1. Open attached project "case_1366319" 2. Open Scenes/SampleScene 3. Enter Play Mode 4. Wait for UI to finish l... Read more
Editor performance degrades when adding more Sprites to the Tilemap and ...
How to reproduce: 1. Open the user attached "BugExample.zip" project 2. Enter the "SampleScene" Scene found in the Assets/Scenes fol... Read more
[2D][Tilemap] Mask texture is not overridden when using SetPropertyBlock...
Reproduction steps: 1. Open the user's attached project "Tilemap_MaskTex_test.zip" 2. Enter Play mode 3. Open Frame Debug window and... Read more
Square Sprite border changes to 4px after converting it to Single Mode
Reproduction steps: 1. Open the user's attached project "Sandbox.zip" 2. Select "Square" from the Project window 3. Open Sprite Edit... Read more
Project gets stuck on import loop when upgrading to newer streams
Reproduction steps: 1. Open user's attached project Expected result: Project opens Actual result: Project gets stuck on import loop... Read more
MacOS WKWebview has delayed inputs when using non-English characters
How to reproduce: 1. Open the user's attached project "sample.zip" 2. Build And Run with Intel 64-bit Architecture 3. In Player pres... Read more
"unity default resources" contains UnitySplash-cube when the splash scre...
Reproduction steps: 1. Open the attached project "CubeTest.zip" 2. Build the Project 3. In the Build folder find and open the file "... Read more
All about bugs
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