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Fixed in 3.2.0-pre.3

Votes

1

Found in [Package]

3.2.0-pre.2

Issue ID

1400008

Regression

No

[TMP] Unicode characters are not applied when setting text from prefab through script

Package: TextMeshPro

-

How to reproduce:
1. Download the attached project "1400008.zip"
2. Open "SampleScene" Scene
3. Enter Play mode

Expected result: The upper text prints "• The text that will be indented"
Actual result: The upper text prints "\u2022 The text that will be indented"

Reproducible with: 2.1.4, 2.2.0-preview.2 (2019.4.35f1), 3.0.6, 3.2.0-pre.2 (2020.3.27f1, 2021.2.10f1, 2022.1.0b6, 2022.2.0a3)
Could not test with: 4.0.0-pre.1 (2022.1.0b6, 2022.2.0a3) (fonts are broken with this package)

Note: The issue disappears when the text is edited while in Play mode

  1. Resolution Note (fix version 3.2.0-pre.3):

    Fixed in: 3.2.0-pre.3

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