Search Issue Tracker
Fixed in 3.2.0-pre.3
Votes
1
Found in [Package]
3.2.0-pre.2
Issue ID
1400008
Regression
No
[TMP] Unicode characters are not applied when setting text from prefab through script
How to reproduce:
1. Download the attached project "1400008.zip"
2. Open "SampleScene" Scene
3. Enter Play mode
Expected result: The upper text prints "• The text that will be indented"
Actual result: The upper text prints "\u2022 The text that will be indented"
Reproducible with: 2.1.4, 2.2.0-preview.2 (2019.4.35f1), 3.0.6, 3.2.0-pre.2 (2020.3.27f1, 2021.2.10f1, 2022.1.0b6, 2022.2.0a3)
Could not test with: 4.0.0-pre.1 (2022.1.0b6, 2022.2.0a3) (fonts are broken with this package)
Note: The issue disappears when the text is edited while in Play mode
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Linux] Screen.SetResolution immediately applies windowed resolution when switching from Fullscreen to Windowed mode
- Lighting window allows non-cube map texture for Environment Reflections, throwing invalid texture type (2D) error
- Console warning “MismatchingRepositoryProjectMessage” when creating a new Unity Version Control workspace
- [Ubuntu] VFX Graph Enum Value menu stretches across screen when entered long Enum Value
- Unclear warning message in Rendering Debugger about the Play mode Debugger Overlay
Resolution Note (fix version 3.2.0-pre.3):
Fixed in: 3.2.0-pre.3