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Issue ID




Project gets stuck on import loop when upgrading to newer streams



Reproduction steps:
1. Open user's attached project

Expected result: Project opens
Actual result: Project gets stuck on import loop (stuck on compiling C# scripts and reloading script assemblies)

Reproducible with: 2021.2.0a6, 2021.2.11f1, 2022.1.0b7, 2022.2.0a3
Not reproducible with: 2019.4.35f1, 2020.3.27f1

Could not test with: 2021.2.0a1 - 2021.2.0a5 due to Unity Test Framework package errors: error CS1061: 'BuildPlayerOptions' does not contain a definition for 'subtarget' and no accessible extension method 'subtarget' accepting a first argument of type 'BuildPlayerOptions' could be found (are you missing a using directive or an assembly reference?) etc.

Note: Might have regressed between 2021.2.0a1 - 2021.2.0a5

  1. Resolution Note:

    The project contains a script under Packages/com.vrchat.vrcsdk3 (Editor\UPMImporter\UPMImporter.cs) that is causing the endless loop. Rather than adding project dependencies with a script in the custom package, that package's package.json file should include a "dependencies" property with those dependencies so that the Package Manager can resolve them as part of the project initialization and avoid any kind of endless loop like this. Also, in 2019.3 and newer, the "com.unity.package-manager-ui" package no longer exists as a package; its code has been merged into the main Unity Editor codebase, so there is no need to add it as a dependency anymore.

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