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Fixed in 13.0.0

Votes

0

Found in [Package]

12.1.4

Issue ID

1388779

Regression

No

HDRP Terrain details are not lit correctly when Light Layers are enabled

Package: Scriptable Render Pipeline HD

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How to reproduce:
1. Open the attached project (HDRP_Terrain_LightLayer_Bug.zip)
2. Open scene OutdoorsScene
3. Go to Edit -> Project Settings -> Graphics -> HDRP Global Settings
4. Under Frame Settings (Default Values) -> Camera -> Lighting, disable Light Layers
5. Observe the appearance of the grass in the Scene view
6. Repeat step 3 and enable Light Layers
7. Observe the appearance of the grass in the Scene view

Expected result: the terrain is lit evenly regardless of Light Layers setting
Actual result: the terrain is lit unevenly and unnaturally when Light Layers are enabled

Reproducible with: 12.1.4 (2021.2.11f1)
Not reproducible with: 13.0.0 (2022.1.0a11), 13.1.5 (2022.1.0b7), 14.0.0 (2022.2.0a3)
Could not test with: 7.7.1 (2019.4.36f1), 10.8.1 (2020.3.28f1) (TerrainTools errors)

  1. Resolution Note (fix version 13.0.0):

    Fixed in HDRP 13.0.0 for Unity 2022.1.0a11

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