Search Issue Tracker
Fixed in 4.6.X
Votes
1
Found in
4.6.0b18
Issue ID
631958
Regression
No
When using World Space Canvas, UI button on that canvas gets highlighted color even when mouse cursor is'nt over the button
To reproduce:
1. Open attached project
2. Open TestScene scene
3. Press play
4. Move in front of Button in game view
5. Make sure that mouse cursor isn't over Button
6. Move forward and back
7. Notice that when player is moving forward/back Button gets highlighted
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
warmaha
Sep 12, 2014 19:42
To reproduce this with new empty scene, if anyone is interested to test :
1. Import character controller package from standard assets.
2. Add First Person Controller to scene.
3. Delete old Main Camera, because it's not needed anymore.
4. Add 3D Object - Plane to scene under First Person controller, so you can move around without falling.
5. Scale that plane big enough so you have more room to move.
6. Add UI - Canvas
7. Change Canvas Render Mode to World Space
8. Move, resize and scale canvas, so it nicely fit to camera view
9. Add UI - Button under canvas
10. Make button Highlighted color something easy to notice (red etc.)
11. Hit play and move around.
You will notice that button get Highlighted color randomly even when mouse cursor is not over the button.