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Description of the Surface Effector 2D "Use Contact Force" option contai...
How to reproduce: 1. Open the attached "case_1396766" project 2. Open the "SampleScene" Scene 3. Select the "Main Camera" GameObject... Read more
[XR SDK] [XR Interaction Toolkit] UIInputModule.pointerClick event trigg...
Reproduction steps: 1. Open the user's attached "1387573R.zip" project 2. Open the "UI Interaction" scene 3. Enter the Play mode 4. ... Read more
[Mac][Collab] Warning about inconsistent line endings is thrown after cr...
Repro steps: 1. Create a new project with the AR/VR/Mobile2D/Mobile3D template 2. Notice the warning in the Console Reproducible wi... Read more
Sprites Grids are positioned not accurately when using "Sliced" Draw Mod...
How to reproduce: 1. Open project "SlicedPivotRepro.zip" 2. Observe the view in the Scene window Expected result: Sprites Grids are... Read more
Texture2D.LoadImage returns true and sets the texture to a question mark...
Reproduction steps: 1. Open the attached 'LoadingJpegError' project 2. Open the 'SampleScene' 3. Enter the Play Mode 4. Observe the ... Read more
[Android] [IL2CPP] 'MethodAccessException: Attempt to access method' is ...
How to reproduce: 1. Download the attached project 'ILMethodError.zip' 2. Set IL2CPP Code Generation to Faster (smaller) builds 3. B... Read more
Opening bug reporter throws error and does not open
How to reproduce: 1. Create a new Unity project 2. Open Bug Reporter (Help -> Report a bug) Expected result: Bug reporter opens Act... Read more
[UI Toolkit] Hover style doesn't work in non-maximised play mode
Steps to reproduce: 1. Open attached project (test-uitoolkit.zip) 2. Open 'SampleScene' 3. Make sure Game View is set to be entered... Read more
UI toolkit elements are slightly offset on WebGL builds when using pixel...
Steps to reproduce: 1. Open attached project (test-uitoolkit.zip) 2. Switch target platform to WebGL 3. Notice the WebGL build reso... Read more
[UI Builder] w/ UI canvas set to Match Game View size & UI elements set ...
Steps to reproduce: 1. Open attached project (test-uitoolkit.zip) 2. Open 'Sample Scene' 3. Make sure that your Game View uses 192... Read more
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