Search Issue Tracker
By Design
Votes
0
Found in
2022.1.0b4
Issue ID
1397443
Regression
No
UI toolkit elements are slightly offset on WebGL builds when using pixel perfect sizes
Steps to reproduce:
1. Open attached project (test-uitoolkit.zip)
2. Switch target platform to WebGL
3. Notice the WebGL build resolution is set to 900x600 (Player Settings/Resolution and Presentation)
4. Notice the Game View is set to the same 900x600 resolution and Canvas is set to Match Game View in UI Builder
5. Build and Run on WebGL (Build Settings/Build and Run)
Expected behaviour: UI toolkit buttons should be in the center of the screen, same as Game View and UI Builder preview.
Actual behaviour: The UI toolkit buttons are slightly offset upwards and to the left (see screenshot).
Note: Doesn't happen on macOS builds either.
Reproduced with: 2022.1.0b4
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- OnEndDrag event not triggered when losing Editor focus during simultaneous Left and Right mouse drag
- Texture displays visual artifacts and has a broken aspect ratio when it is imported in RGB 48-bit format
- Diagnostic Warning Resets When Navigating Away and Returning to Diagnostics Settings
- Checkbox Collides with Text in Shader Graph Preferences Settings
- Crash on mecanim::animation::TransformValuesFromClip when entering the Play Mode in a project with Animancer Pro v8
Resolution Note:
To bypass dpi panel scaling, one must use the "Constant Pixel Size" in the PanelSetting assets. User project was configured with "Constant Physical Size" which will attempt to scale according to the desktop dpi