Search Issue Tracker
By Design
Votes
0
Found in [Package]
2.0.0-pre.5
Issue ID
1387573
Regression
No
[XR SDK] [XR Interaction Toolkit] UIInputModule.pointerClick event triggered after dragging action is performed
Reproduction steps:
1. Open the user's attached "1387573R.zip" project
2. Open the "UI Interaction" scene
3. Enter the Play mode
4. Click and drag over the UI in the Scene
Expected result: "Pointer Click Event Triggered" message appears in the Console window
Actual result: No message in the Console windows
Reproducible with: 2.0.0-pre.6 (2019.4.35f1, 2020.3.27f1, 2021.2.9f1, 2022.1.0b4, 2022.2.0a2)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger is not disabled when switching Scenes if the Frame Debugger window is not open during the transition
- Standalone Profiler Targets another Project if a Standalone Profiler was launched in it before when switching between Edit or Play Mode Targets
- Crash on ForwardRenderLoopJob when opening a specific project
- [Android] Memory leak and eventual crash on Snapdragon 8 Gen 1+ devices when a Clear Pass is executed after Framebuffer Fetch
- PhysicsRaycaster ray length is incorrect when casting from rotated Camera
Resolution Note:
The XRUIInputModule is functioning as expected, and matches the behavior of the other input modules. The pointerClick event should be invoked even if you drag, which is to support pointer down -> drag away -> drag back onto -> release the pointer still being a click, which matches the other input modules.
The dragging property will only be true in the pointerClick event if the target GameObject has a component that implements IDragHandler. If it doesn't have that, such as the Button component, that property will be false even if you begin a drag before releasing to click.
There was a related bug where OnEndDrag was not being called on behaviors that implement IEndDragHandler when the mouse starts a drag, leaves the bounds of the object, and returns to the object to finally release the mouse button, but that was fixed with version 2.0.0-pre.6.