Search Issue Tracker
By Design
Votes
0
Found in [Package]
2.0.0-pre.5
Issue ID
1387573
Regression
No
[XR SDK] [XR Interaction Toolkit] UIInputModule.pointerClick event triggered after dragging action is performed
Reproduction steps:
1. Open the user's attached "1387573R.zip" project
2. Open the "UI Interaction" scene
3. Enter the Play mode
4. Click and drag over the UI in the Scene
Expected result: "Pointer Click Event Triggered" message appears in the Console window
Actual result: No message in the Console windows
Reproducible with: 2.0.0-pre.6 (2019.4.35f1, 2020.3.27f1, 2021.2.9f1, 2022.1.0b4, 2022.2.0a2)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Resolution Note:
The XRUIInputModule is functioning as expected, and matches the behavior of the other input modules. The pointerClick event should be invoked even if you drag, which is to support pointer down -> drag away -> drag back onto -> release the pointer still being a click, which matches the other input modules.
The dragging property will only be true in the pointerClick event if the target GameObject has a component that implements IDragHandler. If it doesn't have that, such as the Button component, that property will be false even if you begin a drag before releasing to click.
There was a related bug where OnEndDrag was not being called on behaviors that implement IEndDragHandler when the mouse starts a drag, leaves the bounds of the object, and returns to the object to finally release the mouse button, but that was fixed with version 2.0.0-pre.6.