Search Issue Tracker
Duplicate
Votes
0
Found in
2022.1.0b4
Issue ID
1397406
Regression
No
[UI Toolkit] Hover style doesn't work in non-maximised play mode
Steps to reproduce:
1. Open attached project (test-uitoolkit.zip)
2. Open 'SampleScene'
3. Make sure Game View is set to be entered 'Normally' (not Maximised)
4. Enter Play Mode
5. Hover over the buttons with your cursor
Expected behaviour: The background color of the buttons should change to red as the cursor is hovered over them (that's how the button-style:hover style is set up)
Actual behaviour: Buttons don't change the background color as the cursor is hovering over them
Notes:
Doesn't reproduce if you enter the Play Mode with Game View maximised.
Works fine in UI Builder Preview mode.
Works fine in builds (tested macOS standalone and WebGL).
Reproduced with: 2022.1.0b4
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph Asset icon is not shown on creation unless you confirm the name
- APV Sky occlusion doesn't consider the terrain
- [iOS] "EXC_BAD_ACCESS" Player crash when Script Debugging is enabled
- Cursor skips input fields when tabbing between two sets of input fields
- "Shader error redefinition of 'Varyings'" error appears when selecting the shader
This is a duplicate of issue #1393890