Search Issue Tracker
Duplicate
Votes
0
Found in
2022.1.0b4
Issue ID
1397406
Regression
No
[UI Toolkit] Hover style doesn't work in non-maximised play mode
Steps to reproduce:
1. Open attached project (test-uitoolkit.zip)
2. Open 'SampleScene'
3. Make sure Game View is set to be entered 'Normally' (not Maximised)
4. Enter Play Mode
5. Hover over the buttons with your cursor
Expected behaviour: The background color of the buttons should change to red as the cursor is hovered over them (that's how the button-style:hover style is set up)
Actual behaviour: Buttons don't change the background color as the cursor is hovering over them
Notes:
Doesn't reproduce if you enter the Play Mode with Game View maximised.
Works fine in UI Builder Preview mode.
Works fine in builds (tested macOS standalone and WebGL).
Reproduced with: 2022.1.0b4
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
This is a duplicate of issue #1393890