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[Addressables] Sprites packed in Sprite Atlas become white after loading...
How to reproduce:1. Open the attached "project-addresables.zip" project2. Build Player Content in Window > Assets > Asset Mana... Read more
AudioClip returns the wrong length and sample count in Play mode when au...
To reproduce:1. Open attached project2. Open Test scene and press Play3. Check console Actual result: The length and sample count of... Read more
UI Elements - List entries are not highlighted when selected
When viewing a list, selecting an entry in the list won't highlight it. This makes it really hard to see which entry you have select... Read more
Game View - The Scale value string is truncated
The text used for the Game View Scale value is currently truncated due to increasing the string length (both an increase in decimal ... Read more
Player.log is created when Use Player Log option is disabled in Standalo...
How to reproduce:1. Create a new project2. Set "User Player Log" to false in Project Settings > Player > Standalone Player Opt... Read more
[TestRunner] NUnit tests doesn't time out when [Timeout()] attribute is set
How to reproduce:1. Open the attached project "Nunit_case"2. Go to Window -> General -> Test Runner3. Run any of the given tes... Read more
Projects built with Mac produce blinking black screen when opened
Steps to reproduce:1. Open an empty project on Mac or HDRP template2. Add HDRP via package manager (if new project)3. Run HDRP wizar... Read more
CallbackContext is not called when two buttons are pressed or released
How to reproduce:1. Open attached project "RagdollGame.zip" and scene "SampleScene"2. Enter Play mode3. Press W and D at the same ti... Read more
[TMP] Incorrect Inspector window layout when selecting a Sprite Asset
Steps to reproduce:1. Open QA-supplied project2. Select Project -> Assets -> Concrete-Texture-7_2048x3. Inspect the Inspector ... Read more
[XR][Android][URP] Shadows are not rendered on android devices with Sing...
Shadows are not rendered on android devices with SinglePass. 1. Open attached project.2. Open "BakedLighting" scene.3. Switch platfo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument