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Fixed in 1.2.X



Found in [Package]


Issue ID




[Addressables] Sprites packed in Sprite Atlas become white after loading a scene with LoadSceneAsync

Package: Addressables


How to reproduce:
1. Open the attached "" project
2. Build Player Content in Window > Assets > Asset Management > Addressables
3. Open Lobby scene (Assets/GameResources/Base/Lobby/Scenes/Lobby.unity)
4. Enter Play mode
5. Press any of the 'Download' buttons, press the 'Spin' button (this loads new scene)
6. Press 'Load' to go back to the initial scene

Expected results: The button sprites do not change
Actual results: The button sprites are now all white

Reproducible with: 2019.1.12f1, 2019.2.0b10, 2019.3.0a10

Note: Could not test with 2018.4 due to Dependency Exceptions when loading the Lobby scene

  1. Resolution Note (fix version 1.2):

    partially fixed in 1.2, more robustly fixed in 1.13. Had to do with dependencies being unloaded and reloaded.

Comments (5)

  1. Havokki

    Feb 27, 2021 21:29

    Still broken in 2021.2.0a6.

  2. firstuser

    Nov 03, 2020 11:51

    Unity 2020.1.11
    Addressables 1.16.7

    I am still having this issue :(

  3. Ardito92ITA

    Jun 30, 2020 22:49

    I solved it with: Unity 2019.3.5f1

  4. Ardito92ITA

    Jun 30, 2020 21:57

    I have the same problem, I'm going crazy!

  5. HQF

    May 01, 2020 15:38

    Still reproduces in 1.8.3 package and Unity 2019.3.9f1

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