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Fixed in 1.2.X
Votes
7
Found in [Package]
1.1.5
Issue ID
1170466
Regression
No
[Addressables] Sprites packed in Sprite Atlas become white after loading a scene with LoadSceneAsync
How to reproduce:
1. Open the attached "project-addresables.zip" project
2. Build Player Content in Window > Assets > Asset Management > Addressables
3. Open Lobby scene (Assets/GameResources/Base/Lobby/Scenes/Lobby.unity)
4. Enter Play mode
5. Press any of the 'Download' buttons, press the 'Spin' button (this loads new scene)
6. Press 'Load' to go back to the initial scene
Expected results: The button sprites do not change
Actual results: The button sprites are now all white
Reproducible with: 2019.1.12f1, 2019.2.0b10, 2019.3.0a10
Note: Could not test with 2018.4 due to Dependency Exceptions when loading the Lobby scene
Comments (5)
-
Havokki
Feb 27, 2021 21:29
Still broken in 2021.2.0a6.
-
firstuser
Nov 03, 2020 11:51
Unity 2020.1.11
Addressables 1.16.7I am still having this issue :(
-
Ardito92ITA
Jun 30, 2020 22:49
I solved it with: Unity 2019.3.5f1
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Ardito92ITA
Jun 30, 2020 21:57
I have the same problem, I'm going crazy!
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HQF
May 01, 2020 15:38
Still reproduces in 1.8.3 package and Unity 2019.3.9f1
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Resolution Note (fix version 1.2):
partially fixed in 1.2, more robustly fixed in 1.13. Had to do with dependencies being unloaded and reloaded.