Search Issue Tracker

Fixed in 1.2.X

Votes

7

Found in [Package]

1.1.5

Issue ID

1170466

Regression

No

[Addressables] Sprites packed in Sprite Atlas become white after loading a scene with LoadSceneAsync

Package: Addressables

-

How to reproduce:
1. Open the attached "project-addresables.zip" project
2. Build Player Content in Window > Assets > Asset Management > Addressables
3. Open Lobby scene (Assets/GameResources/Base/Lobby/Scenes/Lobby.unity)
4. Enter Play mode
5. Press any of the 'Download' buttons, press the 'Spin' button (this loads new scene)
6. Press 'Load' to go back to the initial scene

Expected results: The button sprites do not change
Actual results: The button sprites are now all white

Reproducible with: 2019.1.12f1, 2019.2.0b10, 2019.3.0a10

Note: Could not test with 2018.4 due to Dependency Exceptions when loading the Lobby scene

  1. Resolution Note (fix version 1.2):

    partially fixed in 1.2, more robustly fixed in 1.13. Had to do with dependencies being unloaded and reloaded.

Comments (5)

  1. Havokki

    Feb 27, 2021 21:29

    Still broken in 2021.2.0a6.

  2. firstuser

    Nov 03, 2020 11:51

    Unity 2020.1.11
    Addressables 1.16.7

    I am still having this issue :(

  3. Ardito92ITA

    Jun 30, 2020 22:49

    I solved it with: Unity 2019.3.5f1

  4. Ardito92ITA

    Jun 30, 2020 21:57

    I have the same problem, I'm going crazy!

  5. HQF

    May 01, 2020 15:38

    Still reproduces in 1.8.3 package and Unity 2019.3.9f1

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.