Search Issue Tracker
Fixed in 1.2.X
Votes
7
Found in [Package]
1.1.5
Issue ID
1170466
Regression
No
[Addressables] Sprites packed in Sprite Atlas become white after loading a scene with LoadSceneAsync
How to reproduce:
1. Open the attached "project-addresables.zip" project
2. Build Player Content in Window > Assets > Asset Management > Addressables
3. Open Lobby scene (Assets/GameResources/Base/Lobby/Scenes/Lobby.unity)
4. Enter Play mode
5. Press any of the 'Download' buttons, press the 'Spin' button (this loads new scene)
6. Press 'Load' to go back to the initial scene
Expected results: The button sprites do not change
Actual results: The button sprites are now all white
Reproducible with: 2019.1.12f1, 2019.2.0b10, 2019.3.0a10
Note: Could not test with 2018.4 due to Dependency Exceptions when loading the Lobby scene
-
Havokki
Feb 27, 2021 21:29
Still broken in 2021.2.0a6.
-
firstuser
Nov 03, 2020 11:51
Unity 2020.1.11
Addressables 1.16.7I am still having this issue :(
-
Ardito92ITA
Jun 30, 2020 22:49
I solved it with: Unity 2019.3.5f1
-
Ardito92ITA
Jun 30, 2020 21:57
I have the same problem, I'm going crazy!
-
HQF
May 01, 2020 15:38
Still reproduces in 1.8.3 package and Unity 2019.3.9f1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Dragon Crashers] Build fails in U6
- [Dragon Crashers] 4 Shader error messages on import
- [Dragon Crashers] Readme text is white on light grey
- Cursor stays in front of the first character when entering text in the TextMeshPro field
- Searching in Hierarchy causes unwanted component calls
Resolution Note (fix version 1.2):
partially fixed in 1.2, more robustly fixed in 1.13. Had to do with dependencies being unloaded and reloaded.