Search Issue Tracker
Fixed in 2020.1.X
Fixed in 2018.4.X, 2019.3.X
Votes
0
Found in
2017.4
2018.4.9f1
2020.1
Issue ID
1186518
Regression
No
Player crashes on il2cpp::os::Thread::GetCurrentThread() + 83 when shutting down
How to reproduce:
1. Open the attached provided in the link in the Edit section
2. Build and run
3. When the PLayer launches let it run fir 10s and then quit it with command+q
==Crash==
Reproducible with: 2017.4.34f1, 2018.4.13f1, 2019.2.14f1, 2019.3.0f1, 2020.1.0a15
A few lines from the stack trace:
0 libsystem_c.dylib 0x00007fff705c9ad4 __abort + 169
1 libsystem_c.dylib 0x00007fff705c9a2b abort + 135
2 libsystem_c.dylib 0x00007fff705c8cd6 __assert_rtn + 314
3 GameAssembly.dylib 0x00000001164a2903 il2cpp::os::Thread::GetCurrentThread() + 83
4 GameAssembly.dylib 0x0000000116523a13 il2cpp::os::MutexImpl::TryLock(unsigned int, bool) + 35
5 GameAssembly.dylib 0x00000001165239da il2cpp::os::MutexImpl::Lock(bool) + 4
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android][iOS][UnityPlayerActivity] Legacy InputField.onEndEdit is not called when ending text edit
- Transform corruption and/or crash on PhysX::CreateCharacterController when spawning physics objects into Prefab stages
- UNITY_EDITOR data is Serialized into AssetBundle when building on the active Build Target
- "TLS Allocator ALLOC_TEMP_TLS, underlying allocator ALLOC_TEMP_MAIN has unfreed allocations..." error when changing the Packages "Cache Location" folder
- CompilationPipeline.assemblyCompilationFinished() hangs unity when reloading domain
Resolution Note (fix version 2018.4):
Backported to 2018.4.17f1