Search Issue Tracker
Fixed in 2020.1.X
Fixed in 2018.4.X, 2019.3.X
Votes
0
Found in
2017.4
2018.4.9f1
2020.1
Issue ID
1186518
Regression
No
Player crashes on il2cpp::os::Thread::GetCurrentThread() + 83 when shutting down
How to reproduce:
1. Open the attached provided in the link in the Edit section
2. Build and run
3. When the PLayer launches let it run fir 10s and then quit it with command+q
==Crash==
Reproducible with: 2017.4.34f1, 2018.4.13f1, 2019.2.14f1, 2019.3.0f1, 2020.1.0a15
A few lines from the stack trace:
0 libsystem_c.dylib 0x00007fff705c9ad4 __abort + 169
1 libsystem_c.dylib 0x00007fff705c9a2b abort + 135
2 libsystem_c.dylib 0x00007fff705c8cd6 __assert_rtn + 314
3 GameAssembly.dylib 0x00000001164a2903 il2cpp::os::Thread::GetCurrentThread() + 83
4 GameAssembly.dylib 0x0000000116523a13 il2cpp::os::MutexImpl::TryLock(unsigned int, bool) + 35
5 GameAssembly.dylib 0x00000001165239da il2cpp::os::MutexImpl::Lock(bool) + 4
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Typos in High Definition 3D sample tutorials
- “Handles.Repaint called outside an editor OnGUI" error is thrown in the Console when creating a new Tile Palette from the Tile Palette Overlay in Scene view
- Shader Graph window icon is blurry and low quality when the Shader Graph is created using the Universal 2D template
- “Export HDRP Sky to Image” command error message does not indicate that Game view must be visible
- Adaptive Performance Settings Framerate field doesn't display the "supported without VSync" warning, when the field is collapsed in Build Profiles
Resolution Note (fix version 2018.4):
Backported to 2018.4.17f1