Search Issue Tracker
Fixed in 2020.1.X
Fixed in 2019.3.X
Votes
1
Found in
2019.3.0a9
2019.3.0b7
Issue ID
1201094
Regression
Yes
[iOS] GLES2 not included in AutoGraphics API list even when targeting iOS 10
How to reproduce:
1. Create a new project
2. Build and deploy the project to the iPad 4th generation
====Creash occurs=====
Reproducible with: 2019.3.0a9, 2019.3.0f1
Not reproducible with: 2017.4.34f1 2018.4.13f1, 2019.2.14f1, 2019.3.0a8
Not reproducible with:
-Setting AutoGraphics API to OpenGLES2.0
A few lines from the stack trace (see the full stack trace in the Edit section):
frame #0: 0x1e1c5acc libsystem_kernel.dylib`__pthread_kill + 8
frame #1: 0x1e27e086 libsystem_pthread.dylib`pthread_kill + 62
frame #2: 0x1e15a95a libsystem_c.dylib`abort + 108
frame #3: 0x1dc5f708 libc++abi.dylib`<redacted> + 108
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Environment Lighting does not change when changing its properties in Play mode
- Black artifacts appear when playing a certain transcoded video using VideoPlayer
- UI Builder fails to create StyleSheet with large file name because 'path is outside of the project'
- Repeated warnings appear when applying Lit Material to "SpriteRenderer" in 3D project
- Graphic components errors when running Dedicated Server Build/Standalone build at headless runtime
Resolution Note (fix version 2020.1):
GLES2/GLES3 are deprecated on iOS and no longer included in the auto graphics lists, they must be explicitly added to the APIs list. Metal will be added to the required device capabilities list which will prevent the app from being deployed to a GLES2 only device unless GLES2 is manually added to the GFX API list in Player Settings.