Search Issue Tracker
Duplicate
Duplicate in 2018.1.X
Votes
0
Found in
2018.1.0b7
Issue ID
1001237
Regression
No
[Android] Objects with Standard(Specular setup) material are not rendered on Vulkan Graphics API when they're enlighted
Steps to reproduce:
1) Download attached project and open in Unity
2) Build and Run "_Complete-Game" scene on a device
3) Observe the enemies, they will not be rendered
Expected result: Using Vulkan Graphics API, objects with Standard(Specular setup) should be rendered on the screen when they're enlighted (check attached image "expected.png")
Actual result: Meshes are not rendered on the screen (check attached image "actual.png")
Reproduced with:
2017.1.3p1, 2017.2.1p4, 2017.3.1p1, 2018.1.0b7
Devices under test:
Reproduced with:
0162 || Razer Phone, OS: 7.1.1, CPU: Qualqomm Snapdragon 835, GPU: Adreno 540
0150 || Google Pixel XL, OS: 8.0, CPU: Snapdragon 821, GPU: Adreno 530
Not reproduced with:
0131 || Huawei P9, OS: 7.0, CPU: HiSilicon Kirin 955, GPU: Mali-T880
0154 || Samsung Galaxy Note 8, OS: 7.1.1, CPU: Samsung Exynos 9 Octa, GPU: Mali-G71
5007 || Nvidia Shield Tablet, OS: 6.0, CPU: nVidia Tegra, GPU: GeForce ULP MP192
Note:
Works as expected using Gles2 and Gles3
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Error when adding valid MonoBehaviour script to Prefab in Project window
- Styles are applied when the tab view has the different style class set in UI Debugger
- Editor Launch Screen will close when Enter is pressed on it
- ObjectPool's pool is destroyed when entering Play Mode without reloading Domain
- [Android] Permission window is not shown when using a Build App Bundle (Google Play) with Minify set to Release
This is a duplicate of issue #963224