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Error when changing quality settings
Error changing the quality settings, in realtime, from "half res texture quality" to "full res texture quality" Read more
Particle system plays only once
To reproduce:1. Open attached project2. Open "_Test" scene3. Play the scene4. Click "Restart" button5. Observe appeared particles6. ... Read more
Loading a scene async creates huge performance spikes for the GPU
To reproduce the issue follow the steps:1. Open "TestLoading" project2. Build the project in development mode3. Start the build and ... Read more
Occlusion matrix doesn't start at the same location as the clipping plane
Reproduction steps:1. Create a new project2. Create a camera in a scene with occlusion culling baked.3. Go to Occlusion > Visuali... Read more
Command line -logFile with no parameters outputs to screen on OS X but n...
Steps to reproduce:1. Find attached project in command line Windows2. Launch Unity with parameters -batchmode -quit -logFile3. Notic... Read more
[SRP] ARBackgroundRenderer support
SRP Repo: Issue #1033 ARBackgroundRenderer relies on command buffers to fill the screen with a material before opaque rendering. Thi... Read more
[WebGL] Shader error is thrown when building a URP Project
Steps to reproduce:1. Open the attached project "1360175.zip"2. Press File>Build and Run Expected result: Project is built succes... Read more
[iOS] App crashes with out of memory exception in UnityGfxDeviceWorker w...
How to reproduce:1. Build And Run the user’s attached “Flow.zip” project on iOS device2. Observe the result (Delete the "Library" fo... Read more
The resource is not properly referenced when there is a dependency on an...
Steps to reproduce:1. Open the “DependencyBug” project2. Open the “SampleScene”3. Enter Play Mode4. Observe the Game view Expected r... Read more
"Missing Prefab Asset" error in a SubScene after Domain Reload
How to reproduce:1. Open the attached “IN-81743“ project2. Enter Play Mode3. Exit Play Mode4. Change 'MyScript.cs' to trigger a Doma... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on CheckDeviceStatus when converting materials from built-in to URP and using DX12
- Higher CPU frame time on Android devices with Cortex-A510 efficiency cores (vs Cortex-A55)
- Alt+click on List header does not recursively toggle child foldouts when items use a UI Toolkit CustomPropertyDrawer
- Hub Window is closed when closing Unity AI Window via the OS Window Close Button on Windows
- Artifacts are rendered in UITK when using Font Assets and using negative outlines