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Fixed in 5.2.1
Votes
31
Found in [Package]
1.1.4-preview
Issue ID
1058836
Regression
No
[LWRP] Light layer culling not working
SRP Repo: Issue #1647
Culling mask/layer of directional light doesn't work properly.
Steps:
-Create new project by selecting Lightweight RP (Preview) (uses lightweight 1.1.4-preview)
-Disable light auto bake, clear generated lighting
-Set Directional Light culling mask to Water Layer Only & Realtime Mode
= Lights which should only affect water layer does affect default layer assets
Comments (11)
-
aolioijh9
Mar 29, 2024 07:03
Thank you
-
mattone593
Oct 27, 2019 06:19
Isue
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DaresFireson
Apr 11, 2019 05:11
I have the same problem with two cameras
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Khaldanis1
Feb 12, 2019 01:05
yeah this is bad
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deus0
Jan 24, 2019 07:08
Isn't working for me in Unity 2018.3.2f1
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CloudyVR
Jan 13, 2019 02:28
Not fixed in 2018, after baking, lights still affect indirect no matter what layer mask is. Very bad design imo.
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zed69
Nov 15, 2018 16:09
Doesn't work in Legacy too without Render Pipeline Asset
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Immu
Sep 20, 2018 15:14
Good to know, thanks Phil :)
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phil_lira
Sep 18, 2018 14:50
A little update on this issue. In order to support this feature efficiently in all platforms it will require some changes added to Unity. i.e, it's not something I can fix in the package. So it will take a few weeks until this is fixed but I just wanted to let you know it's being worked on.
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Immu
Aug 23, 2018 09:14
According to devs, it's 'not a bug' - the feature is just 'not ready' (marking it as 'not ready' when using LWRP would have been nice feedback).
https://forum.unity.com/threads/feedback-wanted-lightweight-render-pipeline.518267/page-8Anyway, just for info, it's not ready in 3.0.0-preview either.
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Resolution Note (fix version 5.2.1):
Unity 2019.1.0a10 or above is needed.