Search Issue Tracker
Fixed in 2018.3.X
Votes
12
Found in
2018.1.0b10
Issue ID
1012922
Regression
No
MonoBehaviours and Scriptable Objects are not recognized in 4.6 DLL
To reproduce:
1. Open the project, attached by the user (Bolt.Unity.Debug46.zip)
2. Observe that classes in the DLL files in Assets -> Ludiq -> Assemblies are not recognized
Expected: types in the 4.6 DLL are properly imported and recognized by Unity
Reproduced in 2017.1.3p2, 2017.2.2p1, 2017.3.1p4, 2018.1.0b10, 2018.1.0b11, 2018.2.0a4
Happens only with .NET 4.6
Comments (3)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size
1thewitcher
Oct 31, 2018 20:24
Not working for me
lukaszunity
Aug 22, 2018 06:47
The work around for this issue is to reimport all the .dlls after switching to .NET 4.x scripting backend.