Search Issue Tracker

Fixed in 2018.3

Votes

12

Found in

2018.1.0b10

Issue ID

1012922

Regression

No

MonoBehaviours and Scriptable Objects are not recognized in 4.6 DLL

Scripting

-

To reproduce:

1. Open the project, attached by the user (Bolt.Unity.Debug46.zip)
2. Observe that classes in the DLL files in Assets -> Ludiq -> Assemblies are not recognized

Expected: types in the 4.6 DLL are properly imported and recognized by Unity

Reproduced in 2017.1.3p2, 2017.2.2p1, 2017.3.1p4, 2018.1.0b10, 2018.1.0b11, 2018.2.0a4

Happens only with .NET 4.6

Comments (2)

  1. 00d1a5302f2862426cea1d1a32e12dda?d=mm

    1thewitcher

    Oct 31, 2018 20:24

    Not working for me

  2. 4227ddb6e7cadcf86f847ad3c7fa349a?d=mm

    lukaszunity

    Aug 22, 2018 06:47

    The work around for this issue is to reimport all the .dlls after switching to .NET 4.x scripting backend.

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.