Search Issue Tracker
Fixed in 2018.3.X
Votes
12
Found in
2018.1.0b10
Issue ID
1012922
Regression
No
MonoBehaviours and Scriptable Objects are not recognized in 4.6 DLL
To reproduce:
1. Open the project, attached by the user (Bolt.Unity.Debug46.zip)
2. Observe that classes in the DLL files in Assets -> Ludiq -> Assemblies are not recognized
Expected: types in the 4.6 DLL are properly imported and recognized by Unity
Reproduced in 2017.1.3p2, 2017.2.2p1, 2017.3.1p4, 2018.1.0b10, 2018.1.0b11, 2018.2.0a4
Happens only with .NET 4.6
Comments (3)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Scaled Backgrounds List and dropdown text are enabled while Scaled Backgrounds field is disabled in IMGUI Debugger window
- Editor crashes when large value is entered in Scaled Backgrounds field of IMGUI Debugger window
- "Custom Function" Node "Input" type changes do not immediately show mistmatch errors when set to an incompatible type in Shader Graph
- My Assets list is populated with Asset Packages when setting how many Packages to display before clicking the Load button
- Hub shows 6.0 as Latest LTS when opening a project after deleting its 6.3 Editor version
1thewitcher
Oct 31, 2018 20:24
Not working for me
lukaszunity
Aug 22, 2018 06:47
The work around for this issue is to reimport all the .dlls after switching to .NET 4.x scripting backend.