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[iOS][GLES2] Changing screen resolution to non-native resolution at runt...
Steps to reproduce: 1. Open attached project2. Build for iOS with OpenGLES2 graphics API (should be set by default)3. Build the gene... Read more
[Deffered] Camera with Clear Flags set to "Don't Clear" glitches
Reproduction steps:1. Open the attached project2. Open scene "Scene"3. Select "Main Camera" GameObject in the Hierarchy4. Notice tha... Read more
.csproj file is missing 'Analyzer' packages after Assets are loaded
Steps to reproduce:1. Unzip the attached project "TestCreate"2. Locate the TestCreate.CSharp.csproj file in the project folder and o... Read more
[GearVR] Crashes 5.4.0b14
GearVR projects crash on B14 when deployed to phone. 2. How we can reproduce it using the example you attached1) Download or create ... Read more
ScriptableObject data types in asset bundle variants lose references in ...
How to reproduce: 1. Open attached project2. Open scene Loader.unity- Scene contains a gameobject which loads a specific asset bundl... Read more
Sprite packer fails on DXT1 crunched textures
To reproduce:1. Open attached project2. Play testUI scene3. Click crunch RGB4. Notice that image is distorted Reproducible: 5.4.0b14... Read more
Application.OpenURL problem with mailto on Tizen
Was able to repro this on 5.4b14 and 5.3.4f1 on Win 8.1 using the 2.4SDK, however I think this is a Tizen bug as the app that crashe... Read more
[Android] When rendering path is set to forward, materials look glitched...
Reproduction steps:1. Open the attached reproduction project2. Open and play the "test" scene3. Notice that everything looks good (c... Read more
SetPixel bug with Generated (and possibly other) textures
To reproduce:1. Open attached project2. Open TransparencyBugScene3. Notice that transparent textures generated in editor have issues... Read more
[iOS][IL2CPP] Game crashes when instantiating a LegacyParticle from an A...
Steps to reproduce: 1. Open attached project2. Open 'main' scene3. Switch to iOS4. Click Assets/Build AssetBundles in the menu bar5.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used