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Won't Fix
Votes
0
Found in
5.3.0f4
Issue ID
753869
Regression
No
[iOS][IL2CPP] Game crashes when instantiating a LegacyParticle from an Asset Bundle with 'Strip Engine Code' enabled
Steps to reproduce:
1. Open attached project
2. Open 'main' scene
3. Switch to iOS
4. Click Assets/Build AssetBundles in the menu bar
5. Build and run the project to an iOS device
6. Notice the application crashes immediately after launch when it tries to Instantiate the loaded asset
Workaround: Disable 'Strip Engine Code' or reference 'EllipsoidParticleEmitter', 'ParticleAnimator' and 'ParticleRenderer' somewhere else in the project.
Tried with Mono2x with 'Strip Assemblies' enabled - does not reproduce.
Tried with Mono2x with 'Strip Byte Code' enabled - does reproduce.
Not reproducible with: 5.2.4f1
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