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ArgumentException errors appear when selecting a Hybrid Entity
To reproduce: 1. Open attached project 2. Enter Play Mode 3. Open Entity Debugger 4. Select Entity 0 Expected results: no errors Ac... Read more
[.NET 4.6] ArgumentOutOfRange exception when setting a non-gregorian Cul...
How to reproduce: 1. Open user-submitted project (TestDateTime2018.2.14) and 'SampleScene' scene 2. Enter Play Mode 3. Click on eith... Read more
Adding a Custom Package with a Scriptable Object which has a custom icon...
Reproduction steps: 1. Open "MinimalRepro.zip" project 2. "Assets" -> "Create" -> "Scriptable Object" 3. Notice a New Scriptable Ob... Read more
[UI Elements] An object has a delay in the tracking when moving cursor q...
How to reproduce: 1. Open attached "MoveMouse.zip" project 2. Go to Test -> "Mouse move" 3. Move the cursor quickly Expected resul... Read more
PrefabUtility.GetPrefabInstanceStatus returns "NotAPrefab" when nested p...
How to reproduce: 1. Open attached "PrefabsTests 2018.3.zip" project 2. Go to Tools -> "Test Prefabs Asset" 3. Observe Console Expe... Read more
Graphic color data is not readable in the shader when writing data to UI...
How to reproduce: 1. Open attached "UIVertex.uv2bug.zip" project 2. Go to Assets -> Scenes folder and open 'SampleScene" 3. Change c... Read more
Crash on memcpy when applying changes in the Bone Editor
How to reproduce: 1. Open the attached project 2. Select "Player_Unrigged" in Project 3. Press "Sprite Editor" 4. Select "Bone Edito... Read more
VideoPlayer delays between videos of playing previously Prepared videos
To reproduce: 1. Open attached project "Video Bug.zip" 2. Open "Video.unity" scene 3. Enter Play mode 4. Listen and watch the video ... Read more
Editor crashes with D3D12SwapChain::CreateHWND when switching to Direct3...
How to reproduce: 1. Create new project 2. Open Project Settings/Player tab 3. Under Other Settings disable "Auto Graphics API for W... Read more
[.NET] Crash due to corrupted sharedAssets file when loading a scene fro...
How to reproduce: 1. Open the attached "WSACrash.zip" project 2. Open the "AssetBundleCrash" scene 3. In the Build Settings, make su... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph Matrix property produces random output values when SRP Batcher is enabled
- "Untracked" memory is logged by the Profiler when small allocations for delegates and big allocations for new array creations happen simultaneously
- Rotation value change on the X-axis gets stuck when using transform.rotation.eulerAngles
- The Editor process is not being put in front when focused after using an un-docked feature window
- Motion Vectors for an object are included in the URP Motion Vector pass when the object's layer mask is filtered out