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[TextureBlending] Sharp cut edges appear at the border of two overlappin...
Steps to repro: 1. Open Unity;2. Open attached project and 'test' scene;3. Select 'Terrain' gameobject in the Hierarchy view;4. Clic... Read more
[RotationBySpeed, SizeBySpeed] Should have "speed range" disabled in the...
The "by speed" modules (rotation by speed, size by speed, etc.) are not affected by "speed range" and as such should have it disable... Read more
[Android][iOS]uGUI button is clicked upon onClick event even if a new sc...
Reproduction steps:1) Import users submitted project and build for android2) Click on upper button and then press down and hold the ... Read more
[UWP] StoreLogo.png name is used instead of StoreLogo.scale-100.png
StoreLogo.png name is used instead of StoreLogo.scale-100.png. This gives an error in Visual Studio and the asset isn't included Fun... Read more
Link to purchase Unity Pro is broken from License management window
Steps to reproduce:1. Launch Editor2. Go to Unity / Manage License3. Attempt to activate Personal Edition4. Select that your company... Read more
No error message when serial is incomplete / has wrong format
Steps to reproduce:1. Launch Unity Editor2. Attempt to activate Unity Professional edition3. Enter incorrect serial (put a dash afte... Read more
UI elements flicker with rendertexture, when moving one UI element
To reproduce:1) Open the attached project2) Run it in the editor, notice that UI elements flickers Read more
[UNET] SyncListStruct is not synchronized after reconnection
Steps to reproduce:1) open users attached project2) build and run as host3) press key '1' several times4) join as client from editor... Read more
[Mesh] Normals changes when mesh is imported and rendered in Unity
Reproduction steps1. Open attached project.2. Open and play "scenes > main" scene.3. Notice the black eyelids on the "leprechaun"... Read more
[WebGL] UnityWebRequest.downloadProgress always returns 0 in WebGL
Reproduction steps:1) Build attached project for WebGL and run2) Click on "Start download".--- Progress (printed in the upper left c... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used