Search Issue Tracker
Fixed in 2018.2.X
Votes
0
Found in
2017.3.0f2
Issue ID
979142
Regression
Yes
Sprites in Select window becomes damaged in play mode when using sprite atlas and Sprite Packer Mode is set to 'Always Enabled'
To reproduce:
1. Open repro project
2. Open 'Test' scene
3. In Project Settings > Editor set Sprite Packer Mode to 'Always Enabled'.
4. Select 'Test' gameObject, in Sprite Renderer open 'Select Sprite' window
5. Observe, that sprites are shown properly
6. Enter play mode
7. Select 'Test' gameObject, in Sprite Renderer open 'Select Sprite' window
8. Observe, that sprites are damaged
Reproduced: 2017.1.1p2, 2017.1.2p4, 2017.2.1p1, 2017.3.0f3, 2018.1.0b1
Not reproducible: 2017.1.0f3, 2017.1.1p1
Note:
• Until 2017.1.1p1 in play mode sprites in select window are still shown properly
• In 2017.1.1p2 we have 1 damaged sprite in play mode
• Since 2017.1.p3 all sprites in play mode are damaged
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
Add comment