Search Issue Tracker
Fixed in 2018.2.X
Votes
0
Found in
2017.3.0f2
Issue ID
979142
Regression
Yes
Sprites in Select window becomes damaged in play mode when using sprite atlas and Sprite Packer Mode is set to 'Always Enabled'
To reproduce:
1. Open repro project
2. Open 'Test' scene
3. In Project Settings > Editor set Sprite Packer Mode to 'Always Enabled'.
4. Select 'Test' gameObject, in Sprite Renderer open 'Select Sprite' window
5. Observe, that sprites are shown properly
6. Enter play mode
7. Select 'Test' gameObject, in Sprite Renderer open 'Select Sprite' window
8. Observe, that sprites are damaged
Reproduced: 2017.1.1p2, 2017.1.2p4, 2017.2.1p1, 2017.3.0f3, 2018.1.0b1
Not reproducible: 2017.1.0f3, 2017.1.1p1
Note:
• Until 2017.1.1p1 in play mode sprites in select window are still shown properly
• In 2017.1.1p2 we have 1 damaged sprite in play mode
• Since 2017.1.p3 all sprites in play mode are damaged
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Spot Light with 'Box' Shape stops working when it collides with Mesh
- Accepting Asset Store EULA endless loop in Package Manager window
- “InvalidOperationException: Sequence contains no matching element“ error when reenabling a custom Debug Draw Mode
- Prefab that contains a layout group is marked as changed by the Editor when opened
- Emission animation does not appear when the "Emission Map" parameter is set to black in a Lit material
Add comment