Search Issue Tracker
Won't Fix
Votes
0
Found in
2018.1.0a7
Issue ID
976371
Regression
No
[Vuforia] World Center Mode - CAMERA ignores AR camera's rotation when in Play mode
This makes it impossible to set the scene in such way, that ImageTarget would be projected on X-Z axis with the camera above with the mentioned World Center Mode - CAMERA mode.
To reproduce:
1. Set up a Vuforia project with AR camera and ImageTarget
2. Check out the scene - ImageTarget on X-Z axis, camera has X rotation of 90
3. Enter Play mode, make ImageTarget visible to camera
4. Observe the plane being projected on X-Y plane, making things like gravity function differently due to changed transform values
Expected: World Center Mode does not ignore camera's Transform
Actual: World Center Mode ignores camera's Transform by resetting every field (check .gif attached)
Reproduced in: 2017.2.0p4, 2017.3.0f1, 2018.1.0a7
Note1: this could be solved by making editor not reset ARCamera's rotation when using World Center Mode - CAMERA
Note2: even though it's possible to change the gravity's behavior, not resetting ARCamera's rotation would make it easier to develop
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
Add comment