Search Issue Tracker
By Design
Votes
2
Found in
2017.1.2p2
Issue ID
973481
Regression
No
Parenting object when Inverse Kinematic is used causes physical object shift in world space and breaks animation
To reproduce:
1) Open attached project and scene
2) Play it
Expected steps:
3) Click Start IK
4) Click Stop IK - notice the hand movement
5) Click Set baseball parent
6) Start and Stop IK - notice how ball moves together in relation to hand
7) Reset ball's hierarchy to go back to step 2
Actual steps:
7) Click Start IK
8) Click Set baseball parent
Notice that the ball and hand move back and that Starting/Stopping IK creates no animation at all
Reproduced in 2017.1.2p2, 2018.1.0a7
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Maximising Game view window on one display makes black bars appear on another display
- Creating a 3D Object when using 2 monitors and 2 Game View Windows on different monitors the created 3D Object only appears on one of them
- Character spacing value is not applied when using a specific font asset
- [Android][IL2CPP] Player crashes on __memcpy_aarch64_simd+276 when invoking native code via a plugin on some ARM64 Android devices
- [Android]Resources fail to load when the AAB build contains a large Addressables Bundle
Resolution Note:
You can't use a child object of the hand as the target position for the IK, because it causes a feedback loop. The hand moves, moving the target, moving the hand, moving the target.