Search Issue Tracker
Fixed in 2018.1.X
Votes
0
Found in
2018.1.0a7
Issue ID
976408
Regression
No
[Tilemap] Grid component doesn't render when the values in CellSize/CellGap are changed
Description:
Grid component doesn't render when the values in CellSize/CellGap are changed
Steps to Reproduce:
1. Create a New Project
2. In Hierarchy, right click > 2D Objects > Tilemap
3. Change the values of "Cell size" OR "Cell Gap".
Note :
The values differ based on different aspect ratios. Cell Gap X value 0.4 is common across all aspect ratios. Other sample values are attached in the screenshot below at which the Grid doesn't render.
Expected Result : Grid should be rendered properly in the Scene view.
Actual Result : Grid is not being rendered.
Environment:
- Appears on both platforms (Mac and Windows).
Frequency:
- Appears Always.
Reproduces on: 2018.1.0a7, 2018.1.0a5, 2018.1.0a2, 2018.1.0a1, 2017.3.0f2, 2017.3.0f1, 2017.2.0f3
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “[Worker0] Could not generate preview image“ error when opening macOS native plugin in the Inspector with Architecture to build for set to ARM 64-bit
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
- [Rendering Debugger] [NewInputSystem] Debug Overlays in Play mode throws InvalidOperationException when using New Input System
Add comment