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[PlayerSettings] Setting Active Input Handling to its current state trig...
Steps to reproduce:1) Open any project.2) Go to PlayerSettings > Other Settings.3) Under 'Active Input Handling' field, select th... Read more
UWP builds do not distinguish between left and right shift keys when che...
To reproduce:1. Open user's project2. Enter Play mode, while observing the text field, press left and right shift3. Build and run pr... Read more
[Cloth] Attaching cloth to a primitive causes the translation tools to b...
Steps to repro 1. Open attached project or create a new one2. Create a cube primitive3. attach a cloth component to the cube4. Notic... Read more
[Physics] Edit contraints button is completely dysfunctional
Steps to repro 1. Open the attached project or a new project2. Create a new cube primitive3. Attach the cloth component or view the ... Read more
[Cloth] Cloth editor has 2 identicle edit contraints buttons - both seem...
Steps to repro 1. Open attached project, or create a new one2. Create a cube and attach the cloth component3. Notice that the cloth ... Read more
Multiple selected ScriptableObjects are referred to as “# Mono Behaviors...
Steps to reproduce:1. Open attached “ScriptLoaded.zip” project2. Select multiple ScriptableObject assets in Project tab3. Observe In... Read more
Second Hierarchy window is focused when creating object in main Hierarchy
Steps to reproduce:1. Create new project2. Open second Hierarchy window3. Hide second Hierarchy window (attached to Scene/Game windo... Read more
UGUI Mask shows inaccurate visual artifacts when using compressed textures
How to reproduce:1. Open given Unity project2. Open a Sample scene3. Enter play mode--An unwanted mask will appear larger than norma... Read more
[TrailRenderer] Assertion filed on instantiation (alignment = Local, wid...
Instantiation of prefab with trial renderer (alignment = Local, width curve contains more than one key) leads to assertions: Asserti... Read more
[Mobile] Error "A script behaviour has a different serialization layout ...
Steps to reproduce:1. Download the attached project2. Switch platform to iOS3. Add "Scenes/bootstrap" as 0th scene and "Scenes/main"... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger is not disabled when switching Scenes if the Frame Debugger window is not open during the transition
- Standalone Profiler Targets another Project if a Standalone Profiler was launched in it before when switching between Edit or Play Mode Targets
- Crash on ForwardRenderLoopJob when opening a specific project
- [Android] Memory leak and eventual crash on Snapdragon 8 Gen 1+ devices when a Clear Pass is executed after Framebuffer Fetch
- PhysicsRaycaster ray length is incorrect when casting from rotated Camera