Search Issue Tracker
Fixed in 2018.1.X
Fixed in 2017.3.X
Votes
0
Found in
5.6.3p4
Issue ID
968801
Regression
No
UWP builds do not distinguish between left and right shift keys when checking input
To reproduce:
1. Open user's project
2. Enter Play mode, while observing the text field, press left and right shift
3. Build and run project for UWP
4. While UWP build running, repeat step 2
Expected: Left and right shift is identified accordingly
Actual: both shift buttons are identified as Left Shift
Reproduced in: 5.5.5p1, 5.6.4p2, 2017.1.2p3, 2017.2.0p2, 2017.3.0b10, 2018.1.0a5
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Web][iOS] Web Player keeps restarting on launch when Native C/C++ Multithreading is enabled
- "Add Scene to Scenes in Build" pop-up reappears after Scene has already been added and another Multiplayer Editor Instance is loaded
- TableEntryAdded event is not triggered when a new entry is added in the Localization Tables window
- The macOS Player is built to a different folder than the selected one when the Player is built on Windows
- Editor memory leak in VisualElement when recompiling in a blank URP project
Add comment