Search Issue Tracker
Fixed in 2018.1.X
Fixed in 2017.3.X
Votes
0
Found in
5.6.3p4
Issue ID
968801
Regression
No
UWP builds do not distinguish between left and right shift keys when checking input
To reproduce:
1. Open user's project
2. Enter Play mode, while observing the text field, press left and right shift
3. Build and run project for UWP
4. While UWP build running, repeat step 2
Expected: Left and right shift is identified accordingly
Actual: both shift buttons are identified as Left Shift
Reproduced in: 5.5.5p1, 5.6.4p2, 2017.1.2p3, 2017.2.0p2, 2017.3.0b10, 2018.1.0a5
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader warnings are thrown after building High Definition 3D template
- "EndLayoutGroup: BeginLayoutGroup must be called first" error is thrown when changing Shader Precision Model from the Build Profiles window
- White artifacts/outlines are visible in the Garden Scene when viewing at meshes from a distance
- Shader warnings "Sprite-Unlit-Default" are thrown after building 2D Platrformer Microgame Template
- [Android] HLSL shader becomes corrupted when running on an Android device
Add comment