Search Issue Tracker
Won't Fix
Votes
0
Found in
5.4.4f1
Issue ID
957845
Regression
No
UGUI Mask shows inaccurate visual artifacts when using compressed textures
How to reproduce:
1. Open given Unity project
2. Open a Sample scene
3. Enter play mode
--An unwanted mask will appear larger than normal on iOS/Android devices using compressed textures (PVRTC, ETC2).
Expected result: Mask should work normally and no additional images should not be noticed
Actual result: Unwanted masks appear in editor
Reproducible with: 5.3.8p2, 5.4.4f1, 5.5.5.1p1, 5.6.4p3, 2017.1.p3, 2017.2.0p2, 2017.3.0b10, 2018.1.0a5
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Tile Palette Edit mode turns off in Play Mode
- The Editor crashes when Generating Font Atlas in the Font Asset Creator with “9999999999” padding and 256x256 Atlas Resolution
- [iOS] An “ArgumentNullException” error is thrown when GetIntroductoryPriceDictionary() method is called
- Memory leak warnings are constantly thrown when Generating Font Atlas in Font Asset Creator with 4096x8192 Atlas Resolution
- “Glyph rendering has been aborted due to sampling point size” Log is printed and Font Atlas is not generated when Atlas Resolution is 8192x8192, and the Render Mode is SDF
Add comment