Search Issue Tracker
Won't Fix
Won't Fix in 5.6.X, 2017.1.X
Fixed in 5.5.X
Votes
4
Found in
5.5.2f1
Issue ID
907060
Regression
No
[AssetBundles] Lighting in terrain lost when loading a scene with lightmap as an AssetBundle
Steps to reproduce:
1) Download attached project 'zProject_103983_2.zip' and open in Unity
2) Open scene 'GameEntry' and press Play
Wait until AssetBundles finishes loading (takes ~3sec) and you will see that terrain is much darker(check attached image 'repro.png')
3) Exit Play mode
4) Open scene 'BlossomGarden' and press Play
You will see that terrain is not that dark as before(check attached image 'AssetBundle.png')
'BlossomGarden' - this scene is loaded as an AssetBundle
Expected result: Lighting should not change in AssetBundle after loading
Actual result: After AssetBundle finishes loading, lighting in this scene is much darker
Reproduced with:
5.5.2f1, 5.5.3p2, 5.6.0p4, 2017.1.0b3
Note: using Unity 5.6.x or later lighting is extremely bright
Note: Same result on Android device(images attached)
DUT:
HUAWEI EVA L19*, OS:7.0, CPU:arm64-v8a, GPU:Mali-T880, Build:HUAWEI/EVA-L19/HWEVA:6.0/HUAWEIEVA-L19/C432B182:user/release-keys
Comments (2)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text is unreadable when DLSS is applied to the Canvas with Render Mode set to World Space
- NullReferenceException errors appear in the Console when changing the values of Visual Effect Control Clip Events' Attributes
- Crash on TextCore::OTL_TableReader::GetOpenTypeLayoutTables when using Japanese Font as TMP Fallback
- TreeView.AddItem performance regression when opening EditorWindow
- Shadows are not visible in Player when using DX12 with Forward+ or Deferred+ rendering in URP
thepepperone2016
Jul 20, 2018 01:46
I have the same issue.
abhijeetnaik
May 26, 2017 08:27
I have similar issue using Unity 5.6.x or later lighting is extremely bright when scene is loaded from an assetbundle