Search Issue Tracker
By Design
Votes
0
Found in
2017.1.0b3
Issue ID
907116
Regression
No
Having textures close together results in heavy z-fighting on mobile devices
Steps to reproduce:
1. Download and open the attached project
2. Build scene "Evironment" for Android/GearVR
3. Play the build
4. Look at the big screens above
Expected result: texture appears fine
Actual result: artifacts/z-fighting appears
Reproduced on 2017.1.0b3, 5.6.0p2
tested with Samsung Galaxy S6 Edge
Notes:
-This does not appear in the Editor or in a Stanlone build
-This does not appear on Oculus and HTC Vive
-The texture is close but not directly inside each other
Workaround:
-Place texture further away
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Add comment