Search Issue Tracker
Fixed in 2017.1.0f3
Fixed in 5.6.X
Votes
0
Found in
2017.1.0b3
Issue ID
907378
Regression
No
RenderTarget for Default Reflection Probe is not updated when skybox shaders are modified
RenderTarget data for default reflection probe is not updated when some modifications are done over skybox material shaders unless the resolution is changed or Unity editor is rebooted.
Steps for reproduction:
1) Open the scene “Example”
2) Disable Auto mode and Generate Lighting
3) Check the Reflection Probe under Example folder
4) Open StarNestSkybox shader
5) Comment out line 190 (return float4(v * .01, 1.0);)
6) Remove the comments for line 191 (return 0.5.xxxx;)
7) Generate Lighting again
8) Observe that the data for Reflection Probes is not updated (old data remains intact)
Notes:
- Changing the Resolution parameter under Environment Reflections section in Lighting window updates the reflection probe correctly. However, issue persists as long as the resolution parameter is not changed
- As another workaround, rebooting Unity editor fixes the issue
- Not a regression, issue is related to how GI data is cached in runtime memory
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Multiple exceptions are thrown after exiting Play mode when Layout Group component is displayed in Debug Inspector and Padding section is expanded
- ScrollView elements are not restored to their original positions after removing a Layout Group with Undo action
- "Assembly with name already exists" errors are thrown when two packages with different technical names resolve to the same namespace
- A Select Scene Entry is added to Undo History when Deleting while a Scene is selected in the Hierarchy
- The Add Component Menu's back arrow accumulates phantom levels when the Menu is repeatedly opened into a Category and closed without selecting
Add comment