Search Issue Tracker
Fixed in 2017.1.0f3
Fixed in 5.6.X
Votes
0
Found in
2017.1.0b3
Issue ID
907378
Regression
No
RenderTarget for Default Reflection Probe is not updated when skybox shaders are modified
RenderTarget data for default reflection probe is not updated when some modifications are done over skybox material shaders unless the resolution is changed or Unity editor is rebooted.
Steps for reproduction:
1) Open the scene “Example”
2) Disable Auto mode and Generate Lighting
3) Check the Reflection Probe under Example folder
4) Open StarNestSkybox shader
5) Comment out line 190 (return float4(v * .01, 1.0);)
6) Remove the comments for line 191 (return 0.5.xxxx;)
7) Generate Lighting again
8) Observe that the data for Reflection Probes is not updated (old data remains intact)
Notes:
- Changing the Resolution parameter under Environment Reflections section in Lighting window updates the reflection probe correctly. However, issue persists as long as the resolution parameter is not changed
- As another workaround, rebooting Unity editor fixes the issue
- Not a regression, issue is related to how GI data is cached in runtime memory
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment