Search Issue Tracker
Fixed in 2017.2.X
Votes
0
Found in
2017.1.0b3
Issue ID
907398
Regression
No
[2D] [Sprite Atlas] New sprite gets added twice to Objects for Packing list
[2D] [Sprite Atlas] New sprite gets added twice to Objects for Packing list
Steps to Repro:
1. create a new Sprite Atlas
2. click the + button to add a new Sprite to the Atlas
3. select a sprite for the assets then close the box
Result: The selected sprite gets added twice to the Objects for Packing list.
Expected: The selected sprite is only added once to the Objects for Packing list.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment