Search Issue Tracker
HingeJoint.angle is incorrect when object has initial rotation
-e: The value reported by HingeJoint.angle is incorrect when an object with the HingeJoint component has a non-zero angle set in eit... Read more
Setting Animator's parameter does not work if prefab with animator was i...
To reproduce: 1. Open users project "BugSetAnimatorFloat.zip". 2. Open and Play "SceneStart" scene. 3. Open Console and Animator win... Read more
[Asset Bundles] Building AssetBundles for a different platform than the ...
1. Open the project attached 2. Notice that the build target is Android and Editor/CreateAssetBundles.cs script is set to build asse... Read more
typeinfo for EditorExtension crash when destroying RenderTexture using D...
To reproduce: 1. Open attached Unity project "SpriteLightKit-master" 2. Click on SpriteLightKitDemo in Assets folder 3. Click on Eit... Read more
Unity 2017.1 defines PLATFORM_ARCH_64 instead of UNITY_64 for C# scripts
Reproduction steps: 1. Opem project attached(unity_progressive_lightmapper_test.zip). 2. Open scene "shadowmask". 3. Build for stand... Read more
Crashing always after changed some of the layers in controller to "sync ...
Steps to reproduce: 1. Open attached user project (minotor) 2. Create an empty scene 3. Create a cube and attach an Animator compone... Read more
Performing a capsule cast from the result of a prior capsule cast result...
Steps to reproduce: 1. Download the attached unityPackage and import into a new project 2. Enter Play Mode 3. Enable "RecursiveTrace... Read more
Editor unloads scene and doesn't throw error when building for standalon...
Steps to reproduce: 1. Create a new project 2. Build for standalone 3. Open build 4. Try building another time while the build is ru... Read more
NavMeshAgent adds strange ghost rotations
How to reproduce: 1. Open attached project 2. Open scene Behaviour Designer Movement/Scene/Scene.unity 3. Play the scene - Note th... Read more
Crashed after building on standalone player, possible memory leak
Reproduction steps: 1. Open project attached(case_904483-unity_progressive_lightmapper_test.zip). 2. Open scene "Shadowmask" 3. Buil... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “[Worker0] Could not generate preview image“ error when opening macOS native plugin in the Inspector with Architecture to build for set to ARM 64-bit
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
- [Rendering Debugger] [NewInputSystem] Debug Overlays in Play mode throws InvalidOperationException when using New Input System