Search Issue Tracker

Won't Fix

Votes

0

Found in

5.5.2f1

Issue ID

898387

Regression

No

Setting Animator's parameter does not work if prefab with animator was instantiated in Awake and it has "Network Identity"

Networking

-

To reproduce:
1. Open users project "BugSetAnimatorFloat.zip".
2. Open and Play "SceneStart" scene.
3. Open Console and Animator window to see results.

Expected result: All 3 instances would have their parameter set correctly.
Actual result: only instance (Instantiated during start and set during start) has it's parameter set correctly.

Reproducible: 5.3.7p1, 5.4.5p1, 5.5.3p2, 5.6.0p3, 2017.1.0b2
Not reproducible: 5.6.0a3-5.6.0f3, 2017.1.0a6

  1. Resolution Note (2018.2.X):

    Mass closure of UNET Bugs.
    As UNet is Deprecated we are moving to low maintenance mode, where critical issues can get fixes.
    Closing this bug as part of cleaning-up the Bug List.

    If you feel this bug is really a road-blocker, you can reopen the bug and we will work on this one.

    For more information and next steps see this [blog post](https://blogs.unity3d.com/2018/08/02/evolving-multiplayer-games-beyond-unet/) and the [FAQ](https://support.unity3d.com/hc/en-us/articles/360001252086-UNet-Deprecation-FAQ)

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.