Search Issue Tracker
Fixed in 2017.2.X
Votes
0
Found in
2017.1.0b1
Issue ID
904483
Regression
Yes
Unity 2017.1 defines PLATFORM_ARCH_64 instead of UNITY_64 for C# scripts
Reproduction steps:
1. Opem project attached(unity_progressive_lightmapper_test.zip).
2. Open scene "shadowmask".
3. Build for standalone player.
4. Run it.
5. Press Alt + F2 in game.
Expected result: NVIDIA Ansel window will appear.
Actual result: NVIDIA Ansel does not work.
Reproduced on: 2017.1.0b1, 2017.1.0b2.
Works fine on: 5.6.0p3
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Add comment