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Fixed in 2017.1.X

Votes

2

Found in

5.6.0f3

Issue ID

904359

Regression

Yes

[Asset Bundles] Building AssetBundles for a different platform than the editor target fails

Build Pipeline

-

1. Open the project attached
2. Notice that the build target is Android and Editor/CreateAssetBundles.cs script is set to build asset bundles for iOS
3. In the top menu click Build-> Build AssetBundles

Result:
1. Pop up error window appears:
"Build failure
Internal error: Target platform mismatch"
2. Errors in console are thrown:
2.1. Menu Edit/Graphics Emulation/OpenGL ES 3.0 can't be checked because it doesn't exist
UnityEditor.BuildPipeline:BuildAssetBundles(String, BuildAssetBundleOptions, BuildTarget)
CreateAssetBundles:BuildAllAssetBundles() (at Assets/Editor/CreateAssetBundles.cs:9)

2.2. UnityException: Build failure
Internal error: Target platform mismatch
UnityEditor.Android.PostProcessor.CancelPostProcess.AbortBuild (System.String title, System.String message, System.Exception ex)
UnityEditor.Android.PostProcessor.CancelPostProcess.AbortBuild (System.String title, System.String message)
UnityEditor.Android.PostProcessAndroidPlayer.PrepareForBuild (BuildOptions options, BuildTarget target)
UnityEditor.Android.AndroidBuildPostprocessor.PrepareForBuild (BuildOptions options, BuildTarget target)
UnityEditor.PostprocessBuildPlayer.PrepareForBuild (BuildOptions options, BuildTargetGroup targetGroup, BuildTarget target) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:86)
UnityEditor.BuildPipeline:BuildAssetBundles(String, BuildAssetBundleOptions, BuildTarget)
CreateAssetBundles:BuildAllAssetBundles() (at Assets/Editor/CreateAssetBundles.cs:9)

2.3. Error building Player: UnityException: Build failure
Internal error: Target platform mismatch

Reproduced on: 5.6.0p2, 2017.1.0b1
Did not reproduce on: 5.5.3p2
Regression introduced in 5.6

Comments (1)

  1. andersemil

    May 09, 2017 12:37

    What's even worse is that it apparently leaves the editor in an undefined target state since switching target immediately after takes no time at all ...

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