Search Issue Tracker
[Editor] Editor skin color changes to milky grey on importing heavy package
Editor skin turns milky grey on importing Adam character package Steps to Repo:1. Create new project > Asset Store2. Import Adam ... Read more
Editor crashes after exiting play mode when scene contains couple skinne...
Steps to reproduce: 1. Open attached project2. Open scene "test"3. Run scene4. Exit play mode- Unity will crash either when opening ... Read more
UNet: drop all messages from reader if handler for first message is not ...
All messages are dropped if Handler is not registered for one of network messages. 1. In scripts add several (tiny) messages via Rel... Read more
CanvasRenderer.SetMesh() does not seem to support more than one UV set
Two objects with same material/shader/mesh, one displayed through MeshRenderer and the other through CanvasRenderer.SetMesh(), rende... Read more
Spotlight gets clipped in VR
Steps to reproduce:1. Download and open the attached project2. Enter playmode3. Look around Expected result: view of a plane lit up ... Read more
Object skips its initial position when using Transform/Universal Tool + ...
To reproduce: 1. Open Unity, create a new project and open it2. Create and select a Cube3. Hold Ctrl to keep snapping on4. Move the ... Read more
Rotation of the Rotation/Universal Tool handles are not updated when obj...
To reproduce: 1. Open Unity, create a new project and open it2. Create and select a cube3. Rotate the cube with a rotation tool or t... Read more
[Mobile] Skinned Renderer with Procedural SBSAR Material not rendered on...
Steps to reproduce:1) Open the attached project (951115_SBSAR.zip).- Note: the project doesn't compile when it is opened for the fir... Read more
[iOS][UI] Dropdown list clips through the edge of the screen in Portrait...
Steps to reproduce:1) Open the attached project.2) Build for iOS.3) Run on an iPad Air.4) Push the colored button while in Portrait ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Package signature validation unexpectedly return an invalid signature status if the validation check is done after the code signing certificate validaty range has passed
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings