Search Issue Tracker
By Design
Votes
0
Found in
5.6.0p1
Issue ID
904714
Regression
No
Performing a capsule cast from the result of a prior capsule cast results in tunneling through the mesh
Steps to reproduce:
1. Download the attached unityPackage and import into a new project
2. Enter Play Mode
3. Enable "RecursiveTrace" gameobject
4. Observe CapsuleCasts
Expected result: subsequent casts collide with mesh and stay on top
Actual result: subsequent casts tunnel through the mesh
Reproduced on 5.4.5f1 5.5.3f1, 5.6.0p3, 2017.1.0b2
Notes:
- ComputePenetration introduced in 5.6 which fixes a regular cast, but subsequent casts from the calculated position pas through the mesh
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on JobQueue::HasJobGroupIDCompleted when closing the Editor while in Play mode on a specific project
- In "Preferences" section the “SpriteShape” menu item, the details page title “SpriteShape”, and “ControlPoint” entries are displayed as code strings rather than formatted UI strings
- Errors thrown constantly when Virtual Offset Debug is enabled and lighting was baked on AMD machine
- Persistent Memory Leak when reloading domain and using Distance-based Ghost Importance
- HDRP project doesn't render in standalone player when using High stripping
Add comment