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By Design
Votes
0
Found in
5.6.0p1
Issue ID
904714
Regression
No
Performing a capsule cast from the result of a prior capsule cast results in tunneling through the mesh
Steps to reproduce:
1. Download the attached unityPackage and import into a new project
2. Enter Play Mode
3. Enable "RecursiveTrace" gameobject
4. Observe CapsuleCasts
Expected result: subsequent casts collide with mesh and stay on top
Actual result: subsequent casts tunnel through the mesh
Reproduced on 5.4.5f1 5.5.3f1, 5.6.0p3, 2017.1.0b2
Notes:
- ComputePenetration introduced in 5.6 which fixes a regular cast, but subsequent casts from the calculated position pas through the mesh
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