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Unity produces Visual Studio project that by default doesn't build when ...
It can be worked around by going into the project properties and changing "Platform Toolset" to "Visual Studio 2022 (v143)". Read more
Incremental build pipeline recognizes Visual Studio 2022 as "VS[Unknown]"
It can be seen in the build log: [539/547 4s] C_Win64_VS[UNKNOWN] Library/Bee/artifacts/WinPlayerBuildProgram/6h2wl/yrwq_System1... Read more
[IL2CPP] Development build throws ComputeBuffer.SetData error when using...
Reproduction steps: 1. Open the attached project 2. Build the project using IL2CPP with Development Build activated 3. Launch build ... Read more
Mesh memory footprint is larger than estimated when profiling with the P...
How to reproduce: 1. Open the user-submitted project 2. Open the scene "SampleScene" and enter Play mode (Assets/Scenes/SampleScene.... Read more
Mesh memory footprint is larger than estimated when profiling with the P...
How to reproduce: 1. Open the attached project "MeshMemoryUsage" 2. Open the scene "SampleScene" and enter Play mode (Assets/Scenes/... Read more
Sprite Previews in the Project Window are lighter than the asset when Co...
Reproduction steps: 1. Open the attached project "PreviewBug" 2. Open "fort_spring_room" folder Expected result: Sprite previews in... Read more
Crash on RepaintController::RenderPlayModeViewCameras after changing Act...
How to reproduce: 1. Create a new 3D project 2. Open Package Manager window (Window > Package Manager) 3. Install Input System packa... Read more
Api Compatibility Level contains version number for .NET Standard
How to reproduce: 1. Create a new Unity project 2. Open Player settings 3. Other Settings -> Configuration -> Api Compatibility Leve... Read more
WorldToCell returns offset Y position when in Editor Playmode compared t...
How to reproduce: 1. Open the user attached project (Advent.zip) 2. Enter Playmode 3. Observe the red selection indicator's location... Read more
[Input System] Rebind override doesn't work when using two identical con...
Reproduction steps: 1. Connect two identical controllers to PC (tested with DualShock 4 controllers connected via USB) 2. Open the "... Read more
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View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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