Search Issue Tracker
Fixed in 2022.1.X
Fixed in 2019.4.X, 2020.3.X, 2021.2.X
Votes
0
Found in
2019.4
2019.4.30f1
2020.3
2021.1
2021.2
2022.1
Issue ID
1368711
Regression
No
[IL2CPP] Development build throws ComputeBuffer.SetData error when using an array of a struct that is defined in a generic class
Reproduction steps:
1. Open the attached project
2. Build the project using IL2CPP with Development Build activated
3. Launch build
Expected result: no error is logged
Actual result: error "Array passed to ComputeBuffer.SetData(array) must be blittable." is logged
Reproducible with: 2019.4.32f1, 2020.3.21f1, 2021.1.27f1, 2021.2.0f1, 2022.1.0a13
Note:
- doesn't reproduce when building with Mono Scripting Backend
- if the definition of a struct "Buffer" is moved to "Controller.cs", no error is thrown
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Text input field doesn't disappear when pressing "Enter" on the keyboard connected to a device and HideMobileInput is disabled
- WebGL Player flickers and logs warnings when viewport is resized and "Linear" Color Space is used
- Rigidbody recalculates its center of mass when moving its child Trigger Collider
- Sprites with different indexes than indicated in Text field of Label Inspector are being rendered
- VFX rendering a sphere when using a custom mesh
Resolution Note (fix version 2022.1):
Fixed in: 2022.1.0b1
Resolution Note (fix version 2021.2):
Fixed in: 2021.2.8f1
Resolution Note (fix version 2020.3):
Fixed in: 2020.3.26f1
Resolution Note (fix version 2019.4):
Fixed in: 2019.4.35f1