Search Issue Tracker
Fixed in 2022.1.X
Fixed in 2019.4.X, 2020.3.X, 2021.2.X
Votes
0
Found in
2019.4
2019.4.30f1
2020.3
2021.1
2021.2
2022.1
Issue ID
1368711
Regression
No
[IL2CPP] Development build throws ComputeBuffer.SetData error when using an array of a struct that is defined in a generic class
Reproduction steps:
1. Open the attached project
2. Build the project using IL2CPP with Development Build activated
3. Launch build
Expected result: no error is logged
Actual result: error "Array passed to ComputeBuffer.SetData(array) must be blittable." is logged
Reproducible with: 2019.4.32f1, 2020.3.21f1, 2021.1.27f1, 2021.2.0f1, 2022.1.0a13
Note:
- doesn't reproduce when building with Mono Scripting Backend
- if the definition of a struct "Buffer" is moved to "Controller.cs", no error is thrown
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Resolution Note (fix version 2022.1):
Fixed in: 2022.1.0b1
Resolution Note (fix version 2021.2):
Fixed in: 2021.2.8f1
Resolution Note (fix version 2020.3):
Fixed in: 2020.3.26f1
Resolution Note (fix version 2019.4):
Fixed in: 2019.4.35f1