Search Issue Tracker
URP Shadows are inconsistently rendered when observed in the Player
Reproduction steps:1. Open the attached “Egg Game.zip” Project2. Open the “BaseScene” and enter the Play mode3. Move in the Game so ... Read more
Editor gets stuck in the temporary playmode tests Scene when playmode te...
Reproduction steps:1. Open the attached “Repro“ project2. Open the “Assets/Scenes/SampleScene.unity“ Scene3. Open the Test Runner Wi... Read more
Runtime data not shown when using Main Menu/Assets/Properties Unity shor...
How to reproduce: Open the project "IN-67880_EntitiesPropertiesWindowIssue" Open the “SampleScene” scene From the Hierarchy window, ... Read more
Crash on GameObject::QueryComponentByType when an fbx file gets imported
Reproduction steps:1. Open the attached “b4“ project2. Reimport the “CC_BaseMale_Plus_LODGroup.Fbx“ Expected result: “CC_BaseMale_Pl... Read more
A Mesh GPU Instancing ParticleSystem used in conjunction with a Projecto...
Steps to reproduce: Open the attached project and view the scene in-editor. The issue should occur in-editor and in-player. If in-ed... Read more
Cannot bake entity fields correctly into shared components when using Su...
How to reproduce:1. Open the attached project "SharedComponentEntityIssue.zip"2. Open Assets/Scenes/SampleScene.unity3. Open SubScen... Read more
Render pipeline asset - Drop down behaviour
!image-2024-02-05-11-36-46-526.png|width=745,height=565! Read more
TAA (URP setting) - Missing info / warning box to inform action needed
!image-2024-02-05-11-43-48-286.png|width=1105,height=880! Read more
[OpenXR] Editor crashes when changing eyeTextureResolutionScale in Play ...
Steps to reproduce:1. Open the attached user's project "RenderScaleCrashTest.zip"2. Connect Oculus link with Quest 2/33. Make sure O... Read more
Max height is ignored when setting the “max-height” for the UI Toolkit d...
How to reproduce:1. Open the user’s attached “BugReporting.zip” project2. Open the Stylesheet file (Assets > UI Toolkit > Styl... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Clear locked objects” button in the Info tab of the Physics Debugger window has no padding on the right side and has an extra space in between the words “locked” and “objects”
- Renaming the VFX Graph uses "Enter" for a new line and "Enter + Shift" to confirm instead of vice versa
- RasterCommandBuffer.DrawMeshInstanced light attenuation does not work in the Release build Player
- Main thread freezes when right-clicking on the title bar of a windowed Player on Windows
- “Open” button in Inspector does not function for certain Assets